Monday, October 23, 2023

Parker Brothers was founded by George Swinnerton Parker.  Parker's philosophy deviated from the prevalent theme of board game design; he believed that games should be played for enjoyment and did not need to emphasize morals and values.  He created his first game, called Banking, in 1883 when he was 16. Banking is a game in which players borrow money from the bank and try to generate wealth by guessing how well they could do.  The game includes 160 cards which foretell their failure or success.  The game was so popular among family and friends that his brother, Charles Parker, urged him to publish it.  George approached two Boston publishers with the idea, but was unsuccessful.  Not discouraged, he spent $40 to publish 500 sets of Banking.  He eventually sold all but twelve copies, making a profit of $100.  Parker founded his game company, initially called the George S. Parker Company, in his hometown of Salem, Massachusetts in 1883.  When George's brother Charles joined the business in 1888, the company's name was changed to its more familiar form.  In 1898 a third brother, Edward H. Parker, joined the company.  For many years, George designed most of the games himself, and wrote all the rules.  Many games were based on important events of the day:  Klondike was based on the Klondike Gold Rush, and War in Cuba was based on the impending Spanish–American War.  The game industry was growing, and the company was becoming very profitable.  In 1906, Parker Brothers published the game Rook and it became the bestselling game in the country.  During the Great Depression, a time when many companies went out of business, Parker Brothers released a new board game called Monopoly.  Although the company had originally rejected the game in 1934, they decided to publish it the next year.  It was a success, and the company had difficulty keeping up with demand.  The company continued to grow throughout the next several decades, producing games including Cluedo (released as Clue in North America), Risk, and Sorry!

Parker Brothers marketed its first jigsaw puzzle in 1887.  Parker also produced children's puzzles, as well as the Climax, Jig-A-Jig, Jig Wood, and Paramount lines.  According to Jigsaw Puzzles:  An Illustrated History and Price Guide, by Anne D. Williams, Parker Bros. closed the Pastime line in the 1950s and their die-cut puzzles were phased out in the late 1970s.  Even after George Parker's death, the company remained family-owned until 1968 when General Mills purchased the company.  After this, Parker Brothers produced the first Nerf ball.  The company began to produce electronic versions of their popular board games in the late 1970s and early 1980s.  In early 1983, Parker Brothers spent US$15 million establishing a book publishing branch; their first titles featured the American Greetings franchises, Care Bears and Strawberry Shortcake.  The branch published twelve titles by February 1984; sales of these books totaled 3.5 million units. Parker Brothers also operated a record label around the same time; one of its releases, based on Coleco's Cabbage Patch Kids and involving Tom and Stephen Chapin titled Cabbage Patch Dreams, was certified Gold by the Recording Industry Association of America (RIAA) in July 1984.  In 1985, General Mills merged the company with their subsidiary Kenner; this new company, Kenner Parker Toys Inc., was acquired by Tonka in 1987.  In 1988, Parker Brothers struck a deal with Martindale/Gilden Productions to develop television game shows, such as Boggle. https://en.wikipedia.org/wiki/Parker_Brothers 

Monopoly is a multiplayer economics-themed board game.  In the game, players roll two dice to move around the game board, buying and trading properties and developing them with houses and hotels.  layers collect rent from their opponents and aim to drive them into bankruptcy.  Money can also be gained or lost through Chance and Community Chest cards and tax squares.  Players receive a salary every time they pass "Go" and can end up in jail, from which they cannot move until they have met one of three conditions.  House rules, hundreds of different editions, many spin-offs, and related media exist.  Monopoly has become a part of international popular culture, having been licensed locally in more than 103 countries and printed in more than 37 languages.  As of 2015, it was estimated that the game had sold 275 million copies worldwide.  The original game was based on locations in Atlantic CityNew Jersey.  The history of Monopoly can be traced back to 1903, when American anti-monopolist Lizzie Magie created a game that she hoped would explain the single-tax theory of Henry George.  It was intended as an educational tool, to illustrate the negative aspects of concentrating land in private monopolies.  She took out a patent in 1904.   Her game, The Landlord's Game, was self-published, beginning in 1906.  Magie created two sets of rules:  an anti-monopolist set in which all were rewarded when wealth was created, and a monopolist set in which the goal was to create monopolies and crush opponents.  Several variant board games, based on her concept, were developed from 1906 through the 1930s; they involved both the process of buying land for its development, and the sale of any undeveloped property.  Cardboard houses were added, and rents increased as they were added to a property.  Magie patented the game again in 1923. According to an advertisement placed in The Christian Science Monitor, Charles Todd of Philadelphia recalled the day in 1932 when his childhood friend Esther Jones and her husband, Charles Darrow, came to their house for dinner. After the meal, the Todds introduced Darrow to The Landlord's Game, which they then played several times.  The game was entirely new to Darrow, and he asked the Todds for a written set of the rules.  After that night, Darrow went on to utilize this, and distribute the game himself as Monopoly.  The Parker Brothers bought the game's copyrights from Darrow.  When the company learned Darrow was not the sole inventor of the game, it bought the rights to Magie's patent for $500.  Parker Brothers began marketing the game on November 5, 1935.  Cartoonist F. O. Alexander contributed the design.  U.S. patent number US 2026082 A was issued to Charles Darrow on December 31, 1935, for the game board design and was assigned to Parker Brothers Inc.  The original version of the game in this format was based on the streets of Atlantic City, New Jersey.  https://en.wikipedia.org/wiki/Monopoly_(game)   

The Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories.  The rules were introduced in his 1942 short story "Runaround" (included in the 1950 collection I, Robot), although similar restrictions had been implied in earlier stories.  The Three Laws, presented to be from the fictional "Handbook of Robotics, 56th Edition, 2058 A.D.", are:  The First Law:  A robot may not injure a human being or, through inaction, allow a human being to come to harm.  The Second Law:  A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.  The Third Law:  A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.  https://en.wikipedia.org/wiki/Three_Laws_of_Robotics Thank you, Muse reader! 

http://librariansmuse.blogspot.com  Issue 2735  October 23, 2023

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